From the fundamentals of design to becoming an industry-ready game designer, immerse yourself in the game development process. From learning softwares and techniques to getting an expertise in art, from understanding aesthetics and getting an exposure to the production cycles of games. This 4 year programme will prepare you to set foot in the best game art and design careers.


Pursue higher studies abroad easily at Abertay University, Scotland


Taught by professionals from the industry, making students ready to international standards


Through two internships in the best gaming studios


A four year programme, spread across theoretical classes, studio classes, frequent real-world projects and two industry internships prepares students for a creative career.

Lab 1

Foundation studies

This year covers the visual fundamentals that will be essential for the future game artists and game designers. The focus is on creativity, and artistic expression. Students learn the fundamental principles of design and the mechanics of successful games as the basis for their future specialisation.

Non-Digital Gaming + Analytical drawing + Live model sketching + Exterior drawing + Colour + Creativity + Illustration + Volume + Photography + Perspective + Personal project + Human sciences + History of art + Portfolio + French

Lab 2


An important year of transition, students learn about the basic techniques of designing a game, conceptually and visually. This second year aims at strengthening their gaming knowledge as well as teaching them the basic tools of the Game Art. Important techniques of 2D and 3D production, as well as game engine principles are taught all year long. Before the second semester students get to choose a specialisation on Characters, Concept Art or Environment Art & additional specialised classes in their chosen field will also be given. At the end of this year, we expect the student to have a basic knowledge of the technical tools and to understand the specialisation chosen and the career opportunities implied by this choice.

General Knowledge + Gaming Culture + Game design & level design + 2D computer graphics + 3D computer graphics + Character design + Concept art - Introduction + Environment design + Storytelling + Prototyping + Game characters + Clay sculpture + Character concept + 3DS Max class + Environment concept

Short internship

3 months

During this 1st internship, students will understand the structure of a studio; who does what, who leads, how the teams are organised and how their members interact. They will also apply what they’ve learnt in class to the "real" world, and adjust their skills to the needs of the project. On-the-job learning is to be expected along with continuous practice. A monthly evaluation will help them discover their specialisation or area of interest; they will have to feed a blog on a weekly basis and submit a final internship report at the end of the 3 months.

Lab 3

Professional Game Design

Going further into their specialisations, students master their technical skills, building on previous years, and are introduced to the soft skills and production processes required by the industry, as well as upcoming technologies. Through projects that involve teamwork and strategic completion of cross-functional projects, students transform into industry ready game artists and designers.

Advanced 3D + Procedural generation + Pre-production + Production project management + Mediums & technologies + Artificial Intelligence + Storyboarding + Rigging/animation + UI UX + Art direction

Long internship

6 months

An intensive 6 month internship gives students a chance to take on greater responsibilities at their studio roles and carry out specialised work. They will participate in the making of one of more games and integrate into the dynamics of their teams. For the first time, they will play a key role in the game development process. Students will have to document their internship by maintaining a blog and submitting a final internship report.

The Kettle

Start up - Incubator

From one-on-one interactions with Founders to being awed by inspirational entrepreneurship stories, Lab 4 students are given a unique opportunity to experience their own startup through our incubator, The Kettle.

Incubator sessions are conducted by a wide range of young, successful professionals — giving students real time insights into the gaming industry and providing them with a set of elite contacts, grooming their
networking skills.


Bachelors in Game Art and Design - Kolkata Campus

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Since launching the world's first computer games degrees in 1997, Abertay University has been the pioneer institution in the gaming sector and a globally recognised benchmark for excellence.

École Intuit Lab has set up a special connection with the university, to ensure that our students have the prestigious opportunity to pursue their fourth year in this esteemed international university.

A faculty of practicing artists & designers


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Students who have completed grade 12 or higher, who have a passion for design and a flair for the creative can apply to this programme. Students may also apply as transfer students from other graphic design or visual communication programmes. Contact the admissions team for details.

Admission Process

Students must submit the application form to enrol for the desired courses in our institute.

Selection Process

Students will be subjected to a creative intelligence test, personal interview and portfolio evaluation.
  1. Fill the online application
  2. Upload necessary documents

    High School Transcripts

    Address Proof

  3. Pay application fee
  4. Register for & take the creative aptitude test
  5. Come in for an interview.

    Bring a creative portfolio* if you have one.

    (*required for transfer students in year 2+)