BACHELOR DEGREE Game Art and Game Design

This 4-year programme has been curated to progressively train freshers in game art and design, right from the fundamentals to becoming an industry-ready professional. From the beginning itself, students will be encouraged to immerse themselves in the game development process. Therefore, they will not only learn softwares and techniques but also develop expertise in art and design. They will be exposed to the production cycles and processes of the game.

Collaboration With Abertay University, Scotland

Since launching the world’s first computer games degrees in 1997, Abertay University has been the pioneer institution for the gaming sector and is a globally recognized benchmark for excellence. Our students now have the option to pursue their 4th year in this esteemed university.

STUDY ABROAD

Pursue higher studies abroad easily at Abertay University, Scotland

UBISOFT POWERED CURRICULUM

Taught by professionals from the industry, making students ready to international standards

PROFESSIONAL EXPERIENCE

Through two internships in the best gaming studios

CURRICULUM

A four year programme, spread across theoretical classes, studio classes, frequent real-world projects and two industry internships prepares students for a creative career.

Ecole Intuit Lab x UBISOFT

Ubisoft Entertainment SA is a French video game publisher with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry, and Watch Dogs.

Creativity and a strong skill set are key in video game development. Hence, Ecole Intuit Lab has teamed up with Ubisoft to help our students develop the right type of expertise for the industry. Through our unique curriculum and an internship at Ubisoft, our students will have the opportunity to exercise their learning in a practical and hands-on manner. This integration will thoroughly prepare our students for their future career in game design.

Lab 1

Foundation studies

This year covers the visual fundamentals that will be essential for the future game artists and game designers. The focus is on creativity, and artistic expression. Students learn the fundamental principles of design and the mechanics of successful games as the basis for their future specialisation.

Non-Digital Gaming + Analytical Drawing + Live Model Sketching + Exterior Drawing + Colour + Creativity + Illustration + Introduction to Interactions + Character Design + Environment Design + Gesture Drawing + Storyboarding + Volume + Photography + Perspective + Personal Project + Human Sciences + History of Art + Portfolio + French

Lab 2

GAMEPLAY & CONCEPTS

An important year of transition, students learn about the basic techniques of designing a game, conceptually and visually. This second year aims at strengthening their gaming knowledge as well as teaching them the basic tools of the Game Art. Important techniques of 2D and 3D production, as well as game engine principles are taught all year long. Before the second semester students get to choose a specialisation on Characters, Concept Art or Environment Art & additional specialised classes in their chosen field will also be given. At the end of this year, we expect the student to have a basic knowledge of the technical tools and to understand the specialisation chosen and the career opportunities implied by this choice.

General Knowledge + Gaming Culture + Game Design + Level Design + 2D Computer Graphics + 3D Modelling + Concept Art - Character + Concept Art - Environment + Concept Art - Objects + Game Engine + Storytelling + Prototyping + Clay/Volume + French + Mapping/Texturing + Rigging + Lighting + History of Games + Animation + Rendering/VFX + Concept 3D

Short internship

3 months

During this 1st internship, students will understand the structure of a studio; who does what, who leads, how the teams are organized and how their members interact. They will also apply what they’ve learnt in class to the "real" world, and adjust their skills to the needs of the project. On-the-job learning is to be expected along with continuous practice. A monthly evaluation will help them discover their specialization or area of interest; they will have to feed a blog on a weekly basis and submit a final internship report at the end of the 3 months.

Lab 3

Professional Game Design

Going further into their specialization, students master their technical skills, building on previous years, and are introduced to the soft skills and production processes required by the industry, as well as upcoming technologies. Through projects that involve teamwork and strategic completion of cross-functional projects, students transform into industry ready game artists and designers. as from the second semester the incubator program will starts which will be having 2 parts as first part will pre-production which involves students to initiate in groups and understand the pipeline and make prototypes and ideations on the project given by a company professional that oversees the project, which will make the class room a small startup company. And at the end they can apply for Abertay as 4th year

Advanced 3D + Procedural Generation + Pre-production + Project Management + Mediums & Technologies + Artificial Intelligence + Storyboarding + Rigging/Animation + UI/UX + Art Direction + Advanced Concept Art+ Portfolio + French

Lab 4 (India)

Kettle Incubator

4th year students can either study in India or can go abroad Abertay for the studies of 4th year, as the 1st sem students in India will be working on post productions continuing the incubator programme on the project where they will convert their ideas into fully fledged games which helps them create a very high caliber portfolio for industry.

INCUBATOR


From one-on-one interactions with Founders to being awed by inspirational entrepreneurship stories, Lab 4 students are given a unique opportunity to experience their own startup through our incubator, The Kettle.

Incubator sessions are conducted by a wide range of young, successful professionals — giving students real time insights into the gaming industry and providing them with a set of elite contacts, grooming their
networking skills.

Long Term Internship

6 months

An intensive 6 month internship gives students a chance to take on greater responsibilities at their studio roles and carry out specialized work. They will participate in the making of one of more games and integrate into the dynamics of their teams. For the first time, they will play a key role in the game development process. Students will have to document their internship by maintaining a blog and submitting a final internship report.

International DIPLOMA IN ART DIRECTION — (RNCP LEVEL 7),AND

INTERNATIONAL DIPLOMA IN GAMING AND INTERACTIVE EXPERIENCE
Bachelors in Game Art and Design - Kolkata Campus

Request brochure Request brochure

Fourth Year (Abertay University)

BA (Hons) Game Design and Production

Developed for creative and technically minded people who want to become a key part of the games industry, this degree delivers high-quality opportunities to prepare you for working in games. You’ll cover topics such as game concept and level design, game prototyping and production, alongside communication and leadership skills.

BA (HONS) COMPUTER ARTS


This course equips you with all the necessary practical skills, theoretical knowledge, and creative tools you need to explore and build your digital arts and design practice. As well as lectures and classes, you’ll have opportunities to engage with industry practitioners, attend visiting lectures, participate in masterclasses and receive project mentoring.

BA (HONS) COMPUTER ARTS, OR

BA (HONS) Game Design and Production,AND

INTERNATIONAL DIPLOMA IN GAMING AND INTERACTIVE EXPERIENCE

Request brochure Request brochure

IN COLLABORATION WITH ABERTAY UNIVERSITY

Since launching the world's first computer games degrees in 1997, Abertay University has been the pioneer institution in the gaming sector and a globally recognised benchmark for excellence.

École Intuit Lab has set up a special connection with the university, to ensure that our students have the prestigious opportunity to pursue their fourth year in this esteemed international university.


A word from our Head Of Department

My vision is to prepare students to become problem solvers through design and storytelling in the game industry. Our curriculum blends artistic methods and technology which gives students the skill-sets to create complex stories, stunning visuals and gameplay experience. We push the boundaries of hands-on learning and encouraging students to explore different frameworks and develop the understanding which is suitable for industry standards. Our faculty includes industry professionals, which helps create a dynamic learning environment where creativity meets professionalism, not only their lines will be mature but the students as well, thus preparing our graduates to make meaningful contributions to the ever-growing industry of game and films.

“Artist is Merely a Curator”.
Ahmed Khan, Game Art & Design HOD

A faculty of practicing professionals & designers


GAMING CAREER OPPORTUNITIES

Discover more Programmes

INTERNATIONAL OPPORTUNITIES

Discover what life on campus looks like

ADMISSIONS

Eligibility

Students who have completed grade 12 or higher, who have a passion for design and a flair for the creative can apply to this programme. Students may also apply as transfer students from other graphic design or visual communication programmes. Contact the admissions team for details.

Admission Process

Students must submit the application form to enrol for the desired courses in our institute.

Selection Process

Students will be subjected to a creative intelligence test, personal interview and portfolio evaluation.
  1. Fill the online application
  2. Upload necessary documents

    High School Transcripts

    Address Proof

  3. Pay application fee
  4. Register for & take the creative aptitude test
  5. Come in for an interview.

    Bring a creative portfolio* if you have one.

    (*required for transfer students in year 2+)