BACHELOR DEGREE Game Art and Game Design

Program Overview

Category

Details

Course Name Bachelor Degree in Game Art & Design
Course Level Bachelor’s Degree
Course Duration 4 Years
Course Eligibility Grade 12
Average Salary 7 to 9 LPA
Areas of Employment Game Artist, Concept Artist, Environment Artist, etc.

What is a Bachelor Degree in Game Art and Design?

The Bachelor Degree in Game Art and Game Design is a focused, undergraduate (UG) program—typically four years in duration—that provides comprehensive training in the entire lifecycle of video game creation.

STUDY ABROAD

Pursue higher studies abroad easily at Abertay University, Scotland

UBISOFT POWERED CURRICULUM

Taught by professionals from the industry, making students ready to international standards

PROFESSIONAL EXPERIENCE

Through two internships in the best gaming studios

CURRICULUM

A four year programme, spread across theoretical classes, studio classes, frequent real-world projects and two industry internships prepares students for a creative career.

Ecole Intuit Lab x UBISOFT

Ubisoft Entertainment SA is a French video game publisher with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry, and Watch Dogs.

Creativity and a strong skill set are key in video game development. Hence, Ecole Intuit Lab has teamed up with Ubisoft to help our students develop the right type of expertise for the industry. Through our unique curriculum and an internship at Ubisoft, our students will have the opportunity to exercise their learning in a practical and hands-on manner. This integration will thoroughly prepare our students for their future career in game design.

Lab 1

Foundation studies

This year covers the visual fundamentals that will be essential for the future game artists and game designers. The focus is on creativity, and artistic expression. Students learn the fundamental principles of design and the mechanics of successful games as the basis for their future specialisation.

Analytical Drawing + Live Model Sketching + Colour + Creativity + Illustration + Volume + Perspective + Human Sciences + History of Art + Project Week + Environment Design + Sketching + Exterior Drawing + Marker Renderings + Props Design + Anatomy + French + Storyboarding + Storytelling + Introduction to AI + Introduction to Interaction + Mechanics of Games + Visual Expression + Workshop + Personal Project

Lab 2

GAMEPLAY & CONCEPTS

An important year of transition, students learn about the basic techniques of designing a game, conceptually and visually. This year provides them with knowledge of the fundamentals and tools of game art and games. This second year aims to strengthen their gaming knowledge and teach them the basic tools of Game Art. Important techniques of 2D and 3D production, as well as game engine principles, are taught throughout the year. At the end of this year, we expect students to have basic knowledge of technical tools and to understand their chosen specialization and the career opportunities it implies.

2D Computer Graphics + 2D Animation + Concept Art — Characters + Storytelling + Concept Art — Objects + Game Design + Gaming Culture + French Concept Art — Environment + Mapping/Texturing + 3D Modelling + Prototyping + Lighting + Game Engine + Design Basics + 3D Rigging + Project Week + International Workshop

Short internship

1 - 2 months

During this 1st internship, students will understand the structure of a studio; who does what, who leads, how the teams are organized and how their members interact. They will also apply what they’ve learnt in class to the "real" world, and adjust their skills to the needs of the project. On-the-job learning is to be expected along with continuous practice. A monthly evaluation will help them discover their specialization or area of interest; they will have to feed a blog on a weekly basis and submit a final internship report at the end of the internship.

Lab 3

Professional Game Design

In this year, students master their technical skills, building on previous years, and are introduced to the soft skills and production processes required by the industry, as well as upcoming technologies. Through projects that involve teamwork and strategic completion of cross-functional projects, students transform into industry-ready game artists and designers. The incubator program will start in the second semester, consisting of two parts. The first part, pre-production, involves students initiating group projects to understand the pipeline and develop concepts and ideations for projects curated by an industry professional who oversees the project, effectively turning the classroom into a small startup company. At the end of this year, students can opt to apply for Abertay University for their 4th year.

Advanced 3D + Procedural Generation + Project Management + Mediums & Technologies + Artificial Intelligence + Advanced Storyboarding + Advanced Rigging/Animation + UI/UX + Art Direction + Incubator + Advanced Concept Art –Portfolio + French + Game Mechanics + Advanced Environment Technical Art + Unity C++ C# + Advanced Character Concept Art + International Workshop + Project Week

Lab 4 (India)

Kettle Incubator

4th-year students can either study in India or go abroad to Abertay for their 4th year. In India, 1st-semester students will work on post-production, continuing the incubator program on projects where they will convert their ideas into fully-fledged games, helping them create a high-caliber portfolio for the industry. This will be supplemented with additional subjects to aid in their final learning within the program.

INCUBATOR


From one-on-one interactions with Founders to being inspired by entrepreneurial stories, Lab 4 students are given a unique opportunity to experience their own startup through our incubator, The Kettle. Incubator sessions are conducted by a wide range of young, successful professionals — giving students real-time insights into the gaming industry and providing them with a set of elite contacts, grooming their networking skills.

Long Term Internship

6 months

An intensive 6 month internship gives students a chance to take on greater responsibilities at their studio roles and carry out specialized work. They will participate in the making of one of more games and integrate into the dynamics of their teams. For the first time, they will play a key role in the game development process. Students will have to document their internship by maintaining a blog and submitting a final internship report.

International DIPLOMA & DEGREE IN ART DIRECTION — (RNCP LEVEL 7),AND

INTERNATIONAL DIPLOMA IN GAMING AND INTERACTIVE EXPERIENCE
Bachelors in Game Art and Design - Kolkata Campus

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Fourth Year (Abertay University)

BA (Hons) Game Design and Production

Developed for creative and technically minded people who want to become a key part of the games industry, this degree delivers high-quality opportunities to prepare you for working in games. You’ll cover topics such as game concept and level design, game prototyping and production, alongside communication and leadership skills.

BA (HONS) COMPUTER ARTS


This course equips you with all the necessary practical skills, theoretical knowledge, and creative tools you need to explore and build your digital arts and design practice. As well as lectures and classes, you’ll have opportunities to engage with industry practitioners, attend visiting lectures, participate in masterclasses and receive project mentoring.

BA (HONS) COMPUTER ARTS, OR

BA (HONS) Game Design and Production,AND

INTERNATIONAL DIPLOMA IN GAMING AND INTERACTIVE EXPERIENCE

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Why Choose École Intuit Lab for Game Art & Design?

École Intuit Lab, widely regarded as one of the best Game Art & Design college in India, offers a unique blend of global exposure, industry partnerships, and practical readiness that is unmatched by conventional institutions.

Ubisoft Partnership & Industry-Driven Curriculum

AAA Standards

Faculty

Hands-On Learning

Unrivaled Global Exposure & Certification

Abertay University Option

International Recognition

International Network

Guaranteed Career Readiness

Real-World Experience

The Kettle Incubator

High Placements


IN COLLABORATION WITH ABERTAY UNIVERSITY

Since launching the world's first computer games degrees in 1997, Abertay University has been the pioneer institution in the gaming sector and a globally recognised benchmark for excellence.

École Intuit Lab has set up a special connection with the university, to ensure that our students have the prestigious opportunity to pursue their fourth year in this esteemed international university.


A faculty of practicing professionals & designers


GAMING CAREER OPPORTUNITIES

Discover more Programmes

INTERNATIONAL OPPORTUNITIES

Discover what life on campus looks like

Game Art & Design Program: Admissions Overview
Category Details Key Takeaway for Applicant
Eligibility Students who have completed Grade 12 or higher. A strong passion for design and a flair for the creative is essential. Open to all streams after Class 12. Focus on demonstrating your creativity.
Transfer Students May apply from other Graphic Design or Visual Communication programmes. Contact the admissions team for specific details. Your previous design education can be credited; inquire directly.
Admission Process Steps 1. Fill the online application.
2. Upload necessary documents (High School Transcripts, Address Proof).
3. Pay application fee.
4. Register for & take the creative aptitude test.
5. Come in for an interview.
The process is a 5-step sequence, starting online.
Selection Criteria Students are evaluated based on: Creative Intelligence Test, Personal Interview, and Portfolio Evaluation. Selection relies on a mix of aptitude, communication, and creative output.
Portfolio Note A Creative Portfolio is encouraged for all candidates and is required for transfer students applying for Year 2 or higher. Start compiling your creative work now; it is mandatory for transfer applicants.

FAQs

A 4-year Bachelors programme that teaches game art, 2D/3D design, concept art, environment design, game designing and game mechanics.

Completion of Grade 12 (any stream). No prior art or design experience is required.

4 years of full-time study including practical projects and industry exposure.

Roles include Game Artist, Concept Artist, Environment Artist, 3D artist,  Level Designer, Technical Artist, UI/UX Designer for games, Game Tester and Game Designer.

Fresh graduates earn ₹7–9 LPA, depending on skills, portfolio, and studio.

Yes. Students from Science, Commerce, or Arts can apply after Grade 12.

You will learn 2D/3D concepting, 3D asset building, concept art, environment design, level design, world building, game engines, and teamwork.

You can work in game studios, animation/VFX companies, indie game startups, interactive media agencies, and digital agencies.

Yes. It is ideal for students passionate about gaming, animation, and digital art, offering strong career prospects.

No. Coding is not mandatory. The focus is on art, design, and gameplay understanding.

A portfolio is helpful but not mandatory. Freshers can still apply and build a portfolio during the course.

Yes. You can pursue a Master’s in Game Design, Animation, or Digital Arts in India or abroad.

Students get hands-on experience with game studios, live projects, and industry internships, building a professional portfolio.

  • Integrated learning: visuals + game mechanics
  • Industry-ready skills: 2D/3D art, level design, game engines
  • High-paying career: ₹7–9 LPA for freshers
  • Global exposure: internships and international study options
  • Strong portfolio for top studios
FeatureGame Art & DesignOther Design Courses (Graphic, Animation, UI/UX)
FocusArt + Game MechanicsArt, Animation, or Interface Design only
CareersGame Artist, Concept Artist, Level DesignerGraphic Designer, Animator, UI/UX Designer
Salary₹7–9 LPA₹3–6 LPA (freshers)
ExposureGame studios, interactive mediaAnimation studios, agencies, UI/UX firms

It combines art and game design, making you ready for gaming and interactive media roles, unlike other courses that focus only on visuals or interfaces.