The Art of Gaming
Learn the ABC’s of Art in the Gaming Industry.
Date: Wednesday, 12th December
Time: 4:00pm – 5:00pm
Location: Ecole intuit.lab, Mumbai.
Speaker: Frank Harmon, UI Designer, Illustrator & Artist
Frank Harmon’s work: www.warp-spasm.com
Frank Harmon has worked as a UI Designer, Illustrator, and Concept Artist for the last 10 years in the San Francisco Gaming Industry. A graduate of the School of the Art Institute of Chicago where he studied traditional oil painting and design. Frank moved to San Francisco in 2008 and has worked for many companies including Serious Business, Zynga, and Kongregate. He led various art teams expanding a multitude of art styles and was responsible for getting them featured on IOS and Android. Frank’s main thesis on every game he produces is that art is the sizzle to the game’s steak. If you want to sell the game you have to sell the art first.
A broad overview of what it takes to be a professional artist in the gaming industry.
What are the tools, philosophies, and best practices for an artist of any stripe?
And how does an artist get their foot in the door?